5/7/2023 0 Comments Isotropix clarisse![]() Clarisse caused a revolution in the industry as right from the start, it was able to display billions of polygons, with full effects and real materials on, without a problem in the 3D viewport, offering the artist a true WYSIWYG (What You See Is What You Get) experience. Older 3D DCC’s (Digital Content Creation) are unable to display any decent amount of geometry interactively, meaning that the artist has to spend a lot of time optimizing their scene, instead of doing what they love: creating images.įor bigger scenes, the artist even has to work blindly, using bounding boxes and proxies, not seeing the effect when they iterate and having to do test renders to get validation from the art director. ![]() Isotroprix Clarisse has been designed with the artist in mind. What are the core vision and philosophy behind Isotropix offerings? ![]() Beyond being graphics software engineers, they were themselves 3D artists on high end productions such as feature films, TV and AAA game cinematics. This has given them a unique vision on the Animation industry, experiencing the needs for innovation both as engineers and as artists, they understood perfectly well that the commercial tools available on the market then and for the most part still today, were not sufficient to meet the rising demands in scene complexity and fast turnaround times in a very competitive Visual Effects and Animation market. Working as a duo since 1996, they have gained an international reputation for their rare expertise in improving the digital image creation process. They were directly involved in the design and development of several production pipelines in prestigious animation studios. ![]() Please give educational and production credentials of Isotropix founders – Sam Assadian and Sebastien Guichou.īefore founding Isotropix and creating Clarisse, Sam Assadian and Sebastien Guichou, have spent most of their careers in the Animation and VFX industry.
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